Difference between revisions of "HTTP API/Bot Commands/texture upload"
From SmartBots Developers Docs
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Revision as of 16:59, 16 January 2020
Uploads and creates a new texture in inventory
// See "LSL Helper Functions" page for this function
smartbotsAPI("parcel_buy", [
"x", 30,
"y", 60
]);
Variables
The following table shows input values (you send them with the API call) and returned output values.
Variable | Required | Description | ||
---|---|---|---|---|
Input basic parameters: | ||||
action | yes | = texture_upload | ||
apikey | yes | Your personal developer's API key. | ||
botname | yes | Your bot's SL login. | ||
secret | yes | Bot access code of your bot. | ||
dataType | optional | Set to "json" to get JSON reply instead of URL-encoded string | ||
custom | optional | The custom data (string) to be passed back to caller script. This value will be returned back to the caller in HTTP response. | ||
Input: | ||||
name | yes | the name of the new texture | ||
data | yes | the texture data, Base64-encoded.
The image format is JPG, PNG or TIFF. | ||
folder | optional | the folder UUID. If not specified, the texture will be created in "Textures" folder | ||
loseless | optional | "1" - tell Second Life to use loseless compression for this texture | ||
Output: | ||||
(to be received in http_response LSL event, see docs for details) | ||||
result | OK - command completed successfully FAIL - command failed | |||
resulttext | Detailed reason for the failure. | |||
custom | The value from input "custom" parameter. See above. |
Comments
The command creates a new inventory texture and returns its inventory item UUID and asset UUID. The difference is that "inventory UUID" is being used to manipulate the inventory, while "asset UUID" can be used to put the texture on a prim.
It is unlikely to call this command from LSL script because of the image data.
Return values
The command returns
result=OK uuid=the new inventory item UUID asset_uuid=the texture asset UUID
if texture has been successfully created.
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