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Sit Second Life bot on selected object

SmartBots Personal Bot HUD allows you to command your bot to sit on a nearby SmartBots PoseStand or any other object.

On the control tab of the HUD click "Sit" to receive the following menu:

Bot Sit2.png

The menu displays a list of Personal Bot Pose Stands near to the bot. You can choose one or you can make the bot sit on a pose ball, chair or object.

Sitting on selected object

You can also command the bot to sit on any suitable object;

  1. On the control tab click "sit" to open the sit menu
  2. Highlight the required object inworld (right-clicking and selecting "Edit"):
    SitBot1.png
  3. Choose "Object.." option from the menu

The bot will try to sit on the object you've just highlighted.

  • Optionally: you can click "Enter UUID" option to sit your bot using object UUID
Bot Sit3.png


Important notice re selection beam

Bot uses your avatar's selection beam to determine the selected object.

In some viewers this feature works only if "Don't send my selection target hints" option is unchecked (so your selection beam needs to be visible anyone, including the bot).

Sitting bot using Personal bot Control Panel

With SmartBots it is also possible to tell your bot which object to sit on using it's UUID in the Personal Bot Control Panel. Simply access your personal bots control panel and on the left leg select "sitting on" and place the objects UUID:
New UUID.png

How to get an object's UUID

To get an objects UUID using the firestorm viewer:

  1. Right click on the object and select edit
  2. Select copy key from the edit menu

To get an object's UUID using a simple script:

  1. Copy and paste the following into a blank script and place it in the object.
  2. Touch the object to receive the UUID.
default {
    touch_start(integer x) {
        llOwnerSay(llGetKey());
    }
}

Sim restarts & Bot relogs

When you command the bot to sit on an object, it remembers it. The bot will return to the original location on a sim restart and sit on the previous object.

Just make sure you don't remove the object.